#ifndef WARTMAN
#define WARTMAN
#include <vector>
#include <string>
#include <SFML\Graphics.hpp>

class Art
{
public:
	std::string m_filename;
	sf::Image m_image;
	sf::Texture m_texture;

	Art(std::string fname);
};

class Artman
{
	std::vector <Art*> m_art;

public:
	Artman();
	~Artman();

	sf::Texture *getTexture(std::string filename);

};

#endif